Paper #45 accepted for AIIDE ’08

I just got the news that the research paper I wrote from my senior research project was accepted at the Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-08)! I guess this means I’m a real scientist now. Too bad I’ll be busy starting grad school in Toronto when the conference takes place at Stanford.

The work was a continuation of my involvement in the Cognitive Computing Lab (CCL) at Georgia Tech. Building on my previous experience with the and the CCL’s case based reasoning system, Darmok, and the Stratagus game engine, I developed an offline plan adaptation algorithm under the direction of Santi Ontañón and Ashwin Ram. If you’re interested you can read the full paper – Stochastic Plan Optimization in Real-Time Strategy Games.